// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#include "Pawn/Q3D_CPPA_SpectatorPawn.h"

void AQ3D_CPPA_SpectatorPawn::Q3D_IF_PlayerIndex_Get_Implementation(int32 &int_player_index) const
{
	int_player_index = this->Int_PlayerIndex;
}

void AQ3D_CPPA_SpectatorPawn::Q3D_IF_PawnState_Get_Implementation(UQ3D_CPPU_PawnState *&ptr_u_pawn_state) const
{
	ptr_u_pawn_state = this->Ptr_C_PawnState->Ptr_U_PawnState;
	return;
}
